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Commando risk of rain 2 commando abilities
Commando risk of rain 2 commando abilities






commando risk of rain 2 commando abilities

commando risk of rain 2 commando abilities

His second strength is that he can keep his distance and can still be effective. And his roll gives him more movement options than the artificer and engineer.Īlso his movement in combat is better than MUL-T's as his dodge potential is stronger. It should be an unlockable for nostalgia, not the default starter weapon.He is as "slow" as every other character without movement items. Things like Phase Blast simply don't translate well to 3d.

commando risk of rain 2 commando abilities

His skillset hasn't changed leaving his only useful default ability his r because you can hit and stun multiple targets with it and it does more damage than his m1. The major issue with the default abilities is that they're the same ones from the first game, which was 2d. And give him an alternate M1 that doesn't suck ♥♥♥♥. Buff his r and m2 and switch them for the alternate abilities.

#Commando risk of rain 2 commando abilities upgrade

This isn't an RPG where you get upgrade points for your skills, have more than just 4 skills, constantly working on builds and unlocking new skills at random level intervals. I don't think you should have to unlock some skills to make a character viable to play. Read the rest of my post, I flat out said Huntress is the least damaging character. And she doesn't have to square up as much. His burst damage has been partially fixed if you play risky with shotties at least, but even a character like Huntress can slay bosses faster because her R pulls more than 600% damage. Proc chance doesn't really help, especially considering the main strategy for monsoon is "only take what you need to survive and get to stage 4 asap". The damage fall-off is pretty extreme, too. not-op-at-all-I-swear pulls that much a second with his turrets alone, so there's definitely still room for improvement. it's not the 90% a shot and 4 shots a second? 360% DPS? There's worse out there. Originally posted by Jеnkеm Junkiе:Everyone talks about the shotgun but is nobody going to talk about how awful his m1 is? That's the only skill that doesn't have a cooldown and it's your main means of attack. That and his burst damage skills (at least his r early on) need some help. He pretty much needs items to step in and deal with multiple targets for him. A lot of people can make do, but even when I'm doing well as Commando there's a huge swarthe of enemies trailing behind me that I can't be bothered to focus on instead of the boss. I think the main problem with his kit is a huge lack of crowd control or mobbing skills.Įveryone else seems to have at least something. Originally posted by =:commandos phase round is garbageĮverything else about him is pretty great Everyone talks about the shotgun but is nobody going to talk about how awful his m1 is? That's the only skill that doesn't have a cooldown and it's your main means of attack.








Commando risk of rain 2 commando abilities